Rutvik Ghughal

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Case study 06

A two-sided marketplace for amateur sport

Venue owners lose revenue to no-shows and manual double-bookings. Players can’t find an open court, and can’t find opponents at their level. Game On is a concept pitch for the platform that serves both sides at once.

Context
Audencia Nantes · Customer Experience & Branding (exchange term)
Year
2025
Contribution
Team project
Frameworks
Personas · pain mapping · competitive matrix · monetization · go-to-market

What this is: academic coursework — a concept pitch for a hypothetical venture, not a shipped product. Market figures below are as cited in the deck from third-party market research; they have not been independently verified here.

Team project — individual contribution detail to be added.

Two users, six pains

Persona — supply side

Benji, the venue owner

  • Manual booking — leads to double bookings, scheduling conflicts and inefficiency.
  • High no-show rates — wasted slot time, lost revenue, unpredictability.
  • Lack of data — hard to estimate demand, plan maintenance or optimize pricing.

Persona — demand side

Speed, the player

  • Finding a venue — difficulty finding open slots, causing last-minute cancellations or overpaying.
  • Fragmented systems — multiple platforms, confusing and inconvenient.
  • Finding teammates — no way to find like-minded players at a similar skill level.

“There’s no integrated platform for both venues and players that handles bookings, payments, community and analytics cohesively.”

Slide 4 — the gap

The market, as cited

Figures reproduced from the deck’s cited market research. Not independently verified.
MarketBaseProjectedCAGR
Global sports app marketUSD 3.66 B (2022)USD 8.03 B (2030)~10.9%
Court-booking softwareUSD 635 M (2024)~USD 1.91 B (2033)~14.2%

Target segments: recreational and student players (casual players, hobbyists, amateur enthusiasts), and venue owners or managers of small-to-medium sports facilities and community halls.

Five things the product does

The two journeys. Owner: log in to dashboard → manage bookings → monitor analytics → access verified users → plan operations. Player: open Game On → filter & book → join or create a match → performance feedback → connect & rebook.

Why this instead of the incumbents

DimensionGame OnExisting tools
Integrated solutionFull stack: booking, payments, community, analytics, feedbackOften manual or partial; focused on one aspect
AI performance feedbackAI-powered insights for player improvementNone, or very basic tracking
Data-driven venue managementActionable insights for optimisation and revenueNone / manual reporting
Trust & verificationVerified users, lower cancellation riskHigh risk, unreliable bookings
Affordable & accessibleFreemium plus commission — low entry barrierOften higher cost or limited features

Making money, and getting the first users

Monetization

Three revenue lines

  • Booking commission on every transaction
  • Venue SaaS subscription for the management and analytics layer
  • Freemium → premium upsell for players

Go-to-market

Supply first, then demand

  • Venue partnerships — onboard existing facilities, offering immediate value
  • Digital marketing — target amateur players via social
  • Referral program — reward users for inviting friends or new venues
  • Local collaborations — universities, colleges, sports societies
The deck closes as an investment ask: funding to build the MVP and scale, plus partnerships with venues, coaches and early adopters for a beta programme. No funding was raised and no product was built — this is coursework.
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